- Last Known Reality
- /
- Press
Press & creators
Everything needed to write about or record Last Known Reality accurately.
Coverage, streaming and video are welcome, including monetised video.
The project is pre-alpha. Please label footage and screenshots as
work in progress. There is no release date, no store page and no public demo yet;
if you need to say when, the honest answer is that the next milestone is a vertical
slice, announced on the Discord.
Fact sheet
- Title
- Last Known Reality
- One line
- A story-led isometric real-time tactics game about outthinking an intelligence that has taken your city.
- Short description
-
Physics professor Emma Callaghan opens a rift beneath her new house and finds her
own city occupied by a distributed intelligence descended from human minds. With a
scout drone and a heavy frame salvaged from the occupation itself, she reads
patrols, plans routes and executes synchronized openings to reach places she has
no business reaching.
- Genre
- Real-time tactics · tactical stealth · story-led strategy
- Players
- Single player
- Creator
- Enthusiast Guy (solo)
- Engine
- Godot 4.7
- Development status
- Pre-alpha, in active development
- Intended platforms
- Windows first; Linux and macOS intended
- Release
- No date announced
- Demo
- Not yet available
- Content rating
- Not yet rated
Key features, as they stand today
These are systems that run in the current build. Where the design intends more than is
built, this site says so on the page rather than here.
- A fixed thirty-tick-a-second simulation that owns gameplay truth; every overlay draws that truth rather than approximating it.
- Perception evaluated per guard: vision cones drawn from the guard's own sight queries, filling as detection climbs.
- Noise as a first-class signal, with rings drawn at the radius hearing actually uses.
- Route planning on a walkability grid: an impossible order is refused, not attempted.
- A squad of three with distinct bodies and abilities — Emma, the drone Kestrel and the heavy frame Bastion.
- Concealment that the simulation agrees with: prone, hiding places, grass as cover, darkness.
- A tactical camera that orbits, zooms and frames the character it is following.
- Weather, water, fog, fire, a skybox-and-cloud sky, and twenty-five graphics options that gate them.
- Gamepad support, saves, and an in-game World Editor the levels are built in.
Assets
Screenshots
Captures from the running build at 1920×1080, with and without the interface.
Colour grading is the only post-processing applied.
Open the media library
Key art & wallpapers
The painted title art and a set of wallpapers, each offered at the size it was
really rendered at. Nothing here has been upscaled.
Wallpapers
Character art
Portraits of Emma, Kestrel and Bastion, plus the split-reality key art.
Character art
Video
The pre-alpha presentation is on YouTube and may be embedded, excerpted and
reacted to. A short trailer is in production.
Watch on YouTube
Usage notes
- Images and video from this site may be used in articles, videos and streams about the game, including monetised ones.
- Please credit Enthusiast Guy and link to the website or the Discord.
- Please label material as pre-alpha. Art, interface and systems are all still changing.
- Do not present concept art as in-game footage. Concept art on this site is labelled where it appears.
- Do not alter the logo or wordmark, or use them to imply a partnership or endorsement.
Copy you can paste
Last Known Reality is a story-led isometric real-time tactics game by Enthusiast Guy, built in Godot. Physics professor Emma Callaghan opens a rift beneath her new house and finds her own city occupied by a distributed intelligence descended from human minds. Reading patrols, planning routes and executing synchronized openings, she leads a small squad through an alternate Spark Grove where assimilation is called survival. Currently in pre-alpha development for Windows, with Linux and macOS intended.
Questions
The Discord is the fastest way to reach the creator, and the place where new footage
and the eventual demo are announced first:
discord.gg/6AYkhnzxD9.